Survival

The modification continues the branches of the skill system.
The current branch is related to increasing the survival rate of the character in the lost world of dayza.
The modification adds the following skills (some are leveled by theory and practice, some only by practice (passive skills)):
“Bonfire” — affects the speed of lighting a fire, the success of lighting, and the burning time.Gorenje Accordingly, the skill level increases these parameters.
“Gardener” — completely changes the logic of gardening in dayz. It allows you to fully customize gardening on the server, starting from the time spent on growing crops and ending with the number of fruits from each bed and the influence of various factors on this. Increasing the skill level affects these indicators.
“Metabolism” — eating healthy (boiled meat) and fresh food (fruits) reduces the body’s metabolism and the character absorbs calories better, and their consumption slows down.
“Water balance” — the consumption of high-calorie liquids (can be configured in the config) increases the water balance of the character, and reduces hydration consumption.
“Heat exchange” is a passive skill. Tempering in daze now exists! By increasing the level of hardening, heat exchange increases, and the character tolerates low temperatures more stoutly.
“Rough Skin” is a passive skill. By performing various actions, the character’s hands gradually become roughened, and thus the chance of a cut decreases if performed without gloves.

The modification has a detailed configuration configuration. It is possible to enable the issuance of notifications about gaining experience.

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