Medic: Diseases and medicines

Type of mod: client-server.
Description of the mod:
The mod uses a free mod for a crafting table (a table from Brass Knuckles).
The mod makes it possible to limit the crafting of medicines both on the crafting table (the required level is indicated in the crafting recipe for a specific medicine) and regular vanilla crafting.
The skill has two pumped values. Theory and practice. Theory swings separately, practice separately. To improve the theory, there are 3 books that can be read regardless of the available practical skill.
To increase the level, it is also necessary to upgrade the practical part of the skill. In combination with these parameters, the character increases his level.
In the config, you can choose the “type of crafting”: a ban on crafting at an insufficient level, or specify the chances of successful crafting at an insufficient level (in these conditions, the ingredients for crafting are destroyed, and the character receives only part of the experience).
The skill contains the following skills:
– Bandaging: the higher the level, the faster the character is bandaged.
– Diagnosis: the higher the level, the more likely it is that the blood test kit will allow you to determine the more the character is.
– Pharmacist: the higher the level, the more difficult drugs can be crafted.
– Surgery: the higher the level, the faster the character performs certain actions (blood collection, saline infusion, suturing wounds, etc.).
The number of skills within the skill will increase.
In the config, you can configure saving or resetting a skill when a character dies.

In addition, the mod includes the following diseases and medicines:
Diseases:
[1. Virus of the dead]
– Method of preparation: zombie strikes (subject to a cut), bites of infected animals, self-administration of the pathogen through an injector.
– Effects, depending on the stages: chills, cough, coughing with blood, vomiting with blood, fainting, voices in the head. In the last stage, zombies do not attack the player, mistaking him for their own. When the maximum number of agents is reached, death occurs. By analogy with the T virus from resident evil, you can turn on the treatment of vanilla diseases when infected with the virus.
– Treatment: Injection of an antivirus with an injector.
[2. Rabies]
– Method of receipt: Bites of wild animals (enter which ones in the config).
– Effects, depending on the stages: Chills, nausea, blurred vision, increased hydration consumption, refusal to drink liquids. When the maximum number of agents is reached, death occurs.
– Treatment: Injection of immunoglobulin with an injector.
[3. Mental disorder]
– Method of getting: Hitting zombies, killing players.
– Effects, depending on the stages: Laughter, voices in the head.
– Treatment: Haloperidol injection, cigarette smoking, alcohol consumption.
[4. Alcohol intoxication]
– Method of preparation: The use of vodka, beer (as liquids), the use of beverages listed as alcoholic.
– Effects, depending on the stages: Distortion of the screen, trembling in the hands when aiming.
– Treatment: Excreted independently (gradually), infusion of saline.
[5. Burns]
– Method of obtaining: Step into the fire or pick up something hot.
– Effects, depending on the stages: Pain shock, inability to pick up objects (except for certain medications), it is impossible to wear things on the burned part of the body.
– Treatment: Bepanten. A shot of morphine or a codeine tablet blocks the negative effects for a while.
[6. Fractures of the arms]
– Method of receipt: Zombie strike.
– Effects: Pain shock, inability to pick up objects (except for certain medications).
– Treatment: Splint application. A shot of morphine or a codin tablet blocks the negative effects for a while.
[7. Bullet wounds]
– Method of receipt: Gunshot wound.
– Effects, depending on the stages: Pain shock, sounds of pain (depending on the gender of the character – their own), blood loss (before removing bullets), inability to bandage.
– Treatment: Extraction of bullets using a surgical kit.
[8. Concussion]
– Method of receiving: Blows to the head.
– Effects, depending on the stages: nausea, ringing in the head.
– Treatment: Codeine tablet.
[9. Open wounds]
– Method of receipt: Animal bite.
– Effects, depending on the stages: Pain shock, blood loss (before suturing the wound), inability to bandage.
– Treatment: Sew up the wound with a surgical kit or sewing kit.
[10. Hematoma]
– Method of receiving: Blows, blocking a bullet wound with a bulletproof vest.
– Effects, depending on the stages: Pain shock, sounds of pain (depending on the gender of the character – their own).
– Treatment: Codeine tablets.

Additionally:
– Processed vanilla disease “Blood poisoning” and treatment for it. It is treated with saline or the influence of your own blood (now it makes sense to stock up on blood in advance). Tetracycline treatment is disabled.

In addition, there are two types of virus-infected animals in fashion (wolf and bear – vanilla retexture). They do not attack zombies, they can infect with a virus when bitten.

In fashion there are:
– surgical kit;
– medical bag;
– injectors with flasks;
– medical tourniquet (Stops bleeding for a while. The ability to set the time for winter time).
– cigarettes (with smoking animation)
– ointment.

The mod will be constantly updated with new diseases and medicines for them.

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